In the game, you simply select the gamemode (and the tuning mod) and pick the map selected in the application lobby. You may not release or publish the compiled wincondition. Only you and other players in the match can play. The application will then compile the match data and mod files into a unique win-condition that Once satisfied with match settings, the game can be launched. The mod is played by setting up a match in the launcher, with yourself, other people or AI players (Only hard and expert AI will allow persistent unit changes). It's possible to design your own company in the application for both the Soviet and Wehrmacht armies. You can see the progress under the projects tab.Īt the moment a Battlegrounds match is playable through the launcher and can be played against AI as well as other people. This mod is still in development but is slowly progressing towards a playable alpha. Is calling in a specific unit worth the risk? Adding an extra layer of strategy to the match. If the unit is killed - they're lost forever. If a unit gains veterancy or pick up dropped weapons, they'll keep that level of veterancy or obtained item for the next match. The biggest feature of the mod is unit persistency. The mod offers several new features to the game - as it completely overhauls the way an ingame match is played. The repository also contains the SCAR code of the wincondition that is dynamically compiled by the launcher - as each match require a unique win condition. The networking code in use is not public, but the usage can be viewed within the source code of this repository. This repository contains the source code for the main application. This is a fan-made mod for Company of Heroes 2 where you can design and play with custom-designed player companies that will persist throughout the life of the company. Welcome to the official git repository for the Company of Heroes 2: Battlegrounds mod.
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